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About Predator League
Acer is also bringing the tournament closer to more gamers across Malaysia by hosting the Asia Pacific Predator League Malaysia Qualifiers in two territories: West Malaysia & East Malaysia, from mid-September until the end of September 2024. 


West Malaysia Qualifier
14 - 15 September 2024

East Malaysia Qualifier
21 – 22 September 2024

GRAND FINALS @ ONE UTAMA LG CONCOURSE

16-17 NOVEMBER 2024





The champions of each territory will compete in an offline event in Klang Valley in November 2024. The winner will receive a lion’s share of the RM 180,000 (USD 38,500) local prize pool and the opportunity to represent Malaysia at the Asia Pacific Predator League Grand Finals, playing against the best teams from 14 other regions.
Predator League
Local Prize Pool : RM 180,000(including product prizes)


WATCH THE GRAND FINALS LIVE AT ONE UTAMA LG CONCOURSE

16-17 NOVEMBER 2024


Predator League 2024 DOTA 2 Malaysia Qualifier Ruleset



Predator League 2024 DOTA 2 Malaysia Qualifier is a two-phase tournament: Qualifier and Playoffs. This tournament has five state qualifiers. Each Team will compete with other Teams in these respective state qualifiers for the slot to the next stage. Each state qualifier offers a limited amount slot to the Playoffs, as seen in the breakdown below:

KL Qualifier - 1 slot
East Malaysia Qualifier - 2 slot
Johor Qualifier - 1 slot
Penang Qualifier - 1 slot

State Qualifier Format:
Maximum 32 Teams for each State Qualifier
Single Elimination Format until Round of 8.
Double Elimination Format from Round of 8.
Matches are played Online up until before LB Finals.
LB Finals and Qualifier Finals will be played Offline.
All matches are Best of 3 (Bo3) with the exception of Qualifier Finals being Best of 5 (Bo5).

Playoffs Format:
5 Qualified Teams and 3 Invited Teams.
Double Elimination Format.
Matches are played Online up until before LB Finals.
LB Finals and Grand Finals will be played Offline.
All matches are Best of 3 (Bo3) with the exception of Grand Finals being Best of 5 (Bo5).

Player/Team Eligibility
Age Requirement: Players must be at minimum, 16 calendar years old at the start of the first State Qualifier. Players that are eligible but are still under 18 calendar years old can participate with a written consent letter from parents/guardian, which they can download here.
Roster Nationality: To be eligible for participation in the Predator League Dota 2 Qualifiers, a minimum of 2 main players in each team must be Malaysian.
Roster Composition: Each team must consist of 5 main players and may optionally have up to 1 substitute player.
Account Ownership: Players are required to register for the tournament using their own DOTA 2 account.
Team Leader: Each team will be required to appoint one player as their team captain and will act as the team representative. By default, the topmost name of the roster will be considered as such, unless the Team states otherwise.
Team Name/IGN Guidelines: Both the Team Name and In-Game Name (IGN) used for the tournament must be appropriate for the public audience and may not contain any word or phrase that are offensive, toxic or harmful in any language.
Qualified Roster Change: Teams qualified to Playoffs will have one chance to change their roster within the deadline and the requirements provided by the Tournament Organizer.

Registration
Initial Registration: Teams will be required to register for their desired State Qualifier through the Planet9 platform.
Slot Confirmation: After registering, teams will be required to join the official tournament Discord and confirm their slot via the steps outlined in the Discord.
Multiple Registrations: A player may only play for one Team at a time. A Team may only register for one State Qualifier at a time. In the case that there is a violation, TO has the right to bar the player/Team from playing from any matches until the situation has been resolved.
Registration Changes: Any modifications to team details must be communicated to the organizer during the Registration Period. Any last minute changes after this deadline will not be accommodated, excluding for force majeure cases.
Registration Details: It is the player's responsibility to ensure the accuracy and completeness of the information provided during registration. Failure to provide accurate information may result in disqualification from the tournament.
Follow Up Registration Submission: Teams advancing to a certain stage may be required to submit additional player details of their team during the Tournament Period. Any teams that do not fill out these will have their participation in the tournament revoked.
Tournament Fee: The tournament is free of charge. In case of any external parties enforcing a registration fee, please inform the tournament admins via Discord.


Tournament Calendar and Schedule

Stage
Venue
Date
Registration
Online
25 July - 18 August 2024

State Qualifiers (ALL)
Online
31 August - 1 September 2024

KL Qualifier Finals
Offline
14 September 2024

East Malaysia Qualifier Finals
Offline
21 September 2024

Johor Qualifier Finals
Offline
TBU via Discord

Penang Qualifier Finals
Offline
26 October 2024
Playoffs
Online
2 - 3 November 2024
Playoffs Finals
Offline
16 November 2024

Detailed Schedule will be shared in the Discord. All the schedules shared are rolling schedules unless the Tournament Organizer indicates otherwise.



Communication
The official Discord server (https://discord.gg/sRRftnvn2H) will serve as the primary communication platform for the tournament. Tournament Organizers may also serve official notices to teams via their email, if necessary.


Teams will use the official Tournament Discord to communicate with each other for the Tournament duration, and/or the in-game communication channel when the Tournament Match is ongoing. However, TO will not be responsible for any communications outside the Tournament Discord, or in-game communications channel (if screenshots of ingame conversation is provided).


General Tournament Rules
Acceptance of Competition Rules
By registering for the Predator League 2024 DOTA 2 Malaysia Qualifier, a Player/Team will be regarded as having accepted the Code of Conduct and Tournament Rules outlined for this tournament.

A Player/Team may be asked to sign additional acknowledgement form prior to the start of Online Event and/or during arrival to an Offline/LAN Event. A Player/Team’s refusal to sign these additional acknowledgement forms when requested will result in sanctions, including the disqualification of the refusing player and/or the Team.


Code of Conduct
All Teams and Players participating in the Tournament will be expected to maintain a high standard of professionalism, integrity and good sportsmanship at all times. Any teams found out to have violated the code of conduct will be sanctioned by the Tournament Organizer.


Non-exhaustive list of prohibited conduct includes:

Collusion/Match-Fixing: Agreement, offering or conspiracy between two or more players of differing Teams not to play to the competition standard, including actions that intentionally and/or unfairly alter the results of any Tournament Matches (or Matches component) to provide certain advantages/benefits to the Team.
Cheating: Any modification to the game client that provides unfair advantage is prohibited, and/or any software or behavior that is outside the expected tournament standard, such as macros, or auto-targeting software.
Exploitation: Intentionally using any in-game bug that provides unfair advantage is exploiting, and is prohibited.
Ringing: Playing under another player’s account, and/or soliciting someone else to play under another player’s account (“jockey”) are liable for disqualifications from the Tournament.
False Reporting and/or Tampering: Deliberately submitting false match results, tampering with screenshots, or engaging in any dishonest behavior regarding match reporting are prohibited.
Vulgar/Hateful Speech: Participating players may not use any language that is offensive, insulting, defamatory, threatening, vulgar at any point in the Tournament across any communication platform, regardless whether the communication is streamed to the public or not.
Violence: Any disputes are expected to be settled in a respectful manner without resorting to violence, intimidation or threats (physical or non-physical) between each other or with the Tournament Organizer.
Drugs/Alcohol: Prescribed drugs may only be used by the person that received such prescription in the manner indicated by the medical professional, and players are not allowed to use drugs that are intended to enhance their performance in the Tournament. Players are strictly prohibited from being under alcohol influence while participating in the offline stage of the Tournament.
Betting: Gambling on the outcome of Tournament Matches poses a threat to the integrity of the Tournament and the participating Players. Players are not allowed to place or attempt to place bets on any Tournament Matches (or any Matches component), or deliver information that may influence bets to other parties.

Aside from the prohibited conduct above, teams are also prohibited from unprofessional behavior, which are compiled below, but not limited to:

Harassment
Sexual Harassment
Discrimination and Denigration
Confidentiality Breach
Immoral/Illegal Activity
Bribery
Non-Compliance with Tournament Rules
Drop Outs/Participation Refusals
Negative Statements

Sanctions
A player and/or the Team will be subjected to disciplinary sanctions for any violation of Code of Conduct and/or Tournament Rules. Disciplinary actions can range from warning, in-game penalty, game forfeitures, suspensions, and/or disqualifications and bans, depending on the severity of the situation.


Each violation will be investigated and reviewed before the applicable sanction is levied to the offending party. In serious rule violation cases, Tournament Organizers may impose the maximum penalty to the player/team without recourse.


Repeated rule violation will be subject to escalating sanctions. Tournament Organizers may also impose temporary sanctions to player/team while they are still investigating the rule violation. These temporary sanctions may be reversed or made permanent after the case is concluded, or after the investigation is complete.


For all cases, Tournament Organizers have the full rights in issuing any or all the applicable possible penalties at their own discretion. The Tournament Organizer’s determination and judgment for these cases will be final and binding.


Punctuality Sanctions
For teams that are found to not be punctual without justifiable reason, the penalty will be as such:


>5 Minutes Late
-30 sec Reserve Time Penalty + Warning
>10 Minutes Late
-70 sec Reserve Time Penalty + Warning
>15 Minutes Late
-110 sec Reserve Time Penalty + Warning
>20 Minutes Late
Forfeiture of the game match (free win to opponent)

These sanctions are applicable for both Online and Offline phases of the Tournament. This does not include instances where the team has yet to finish their current match and their next match opponent is waiting for them. If teams are unsure, please reach out to the Crew in the Discord to confirm if the sanction is applicable to their opponent or not.


Apparel Sanctions
Teams not following the apparel code may receive warnings and sanction, including but not limited to:

Affected player to be required to change to TO’s provided apparel
Affected player to be denied entry into the Tournament Area
Affected Team to be awarded game forfeiture until the issue is resolved
Affected Team to be disqualified from the Tournament

Team Punctuality and Adherence
Team Check-In
Prior to the start of a Tournament Match day, Team Representatives are required to check-in their team via the procedures outlined in the Tournament Discord to confirm their tournament attendance. Teams who failed to check-in will be considered no-show and will be disqualified from the tournament.


Timeliness and Punctuality
Players will be responsible for contacting their opponent and arranging their own match time within the specified time slot arranged by the Organizer. Matches must be finished within the provided time given.
All players are expected to be punctual for their scheduled matches. Players should be online and ready to initiate contact with their opponent at least 10 minutes before the agreed match time.
There will be disciplinary consequences for not being punctual, which could result in a default loss in certain games.
If the late penalty occurs during the online qualifier, the waiting team must submit proof of lateness and they will be the one creating the lobby and applying the penalty to the late team.
Do note that this is not applicable if they have not finished their match while you already have finished yours.

Adherence to Tournament Organizer
All Team Personnel, including players, will be expected to follow the instructions and/or restrictions outlined from Tournament Organizers regarding the Tournament in order to ensure a smooth operation.


Player Apparel and Equipment
Player Apparel
All Teams attending to the Offline (LAN) stage of the Tournament will be required to dress appropriately, which, at minimum, are expected to:

Wear closed-toe shoes
Wear long pants
Wear jersey/T-Shirt/Polo shirt

At no point of the LAN event players are allowed to wear any elements that are inappropriate for a public audience, including but not limited to vulgar logo, risque fabric, and/or inappropriate wear such as pajamas.


Teams are free to approach the Tournament Organizers if they need further clarification.


Player Equipment
For Online stages of the Tournament, players are wholly responsible for preparing their own Tournament Equipment and Tournament Internet, including resolving any technical issues that may arise from their setup.


For Offline stages, basic equipment will be provided by TO (headphone, keyboard, mouse, PC), and Tournament Internet responsibility is borne by the TO. Players may bring their own peripherals, however, all the peripherals must be connected via USB to the Tournament PC, and any software installation will need TO’s approval.


Players will be given a set time to prepare their gaming setup prior to the Tournament Matches.



Prize Pool
Qualifier Prize Pool
Rankings
Prize
Champion
RM 4,000 worth of cash and Predator Merchandise
2nd Place
RM 2,000 worth of cash and Predator Merchandise
3rd Place
RM 1,500 worth of cash and Predator Merchandise
4th Place
RM 700 worth of Predator Merchandise
5th - 6th Place
RM 400 worth of Predator Merchandise
7th - 8th Place
RM 250 worth of Predator Merchandise

Playoffs Prize Pool
Rankings
Prize
Champion
RM 20,000 worth of cash and Predator Merchandise
2nd Place
RM 12,000 worth of cash and Predator Merchandise
3rd Place
RM 8,000 worth of cash and Predator Merchandise
4th Place
RM 4,000 worth of cash and Predator Merchandise
5th - 6th Place
RM 2,000 worth of cash and Predator Merchandise
7th - 8th Place
RM 1,000 worth of cash and Predator Merchandise


Hospitality
Players qualified to Offline Playoffs will have accommodations provided by the Tournament Organizer. Additionally, Borneo players traveling to Offline Playoffs will have their travel arrangements provided by the TO.

For the East Malaysia Qualifier, Sarawak players qualifying to the East Malaysia Qualifier will have their travel and accommodations arranged by the TO.

Other arrangements and expenses will be borne by the Team themselves unless TO states otherwise.


Event Obligations
Tournament Area Obligations
Tournament Area refers to the area where the matches will be played that also includes the Tournament Setup, applicable for both Online and Offline Events. Team Personnels, including players, manager(s), coach(es) and/or others, in general, are expected to:

For any broadcasted Online matches, ensure that the Tournament Area shown are free of banned sponsorships, items and/or unauthorized personnel.
For Offline Tournament Area, uphold and sustain the cleanliness of the assigned place. Any trash or items must not be left behind when the Team leaves, and while bottled drinks are allowed, these must be placed away safely from any electric outlets or electronic equipment.
For Offline Tournament Area, players are expected to not use the Tournament PC to do miscellaneous tasks, and are only expected to launch Steam, DOTA 2, assigned Communications software (Discord/Teamspeak) and approved peripheral drivers software. 
For Offline Tournament Area, TO may ask players to remove wireless devices, including mobile phones, tablets and/or smart watches. These may be passed over to the other Team Personnels, or the Tournament Crews for safekeeping before the match starts.

Media Obligations
All participants in the tournament must agree to cooperate with the Tournament Organizer and any authorized media partners for the purpose of media coverage. This cooperation may include providing interviews, trophy presentation events, post-ceremony conduct, participating in promotional activities, and granting permission for the use of their likeness and in-game performances in any media format for the purpose of promoting the tournament and the game itself.



Team Personnel
Default Team Personnel
The default Team Personnel will be the registered players.


Additional Team Personnel
For LAN Events, credentialed Team Personnel, including team managers, coaches and other Team support staff that have been registered and given credentials for the event may be in the Tournament Match Area during the Match preparation process, but must leave prior to the start of round one of the Match, and may not return until after the end of the Match.

Coaches will have a specific timing outlined by the Tournament Organizers on their approved interactions with the players during the Tournament Match that they will need to adhere to while the Tournament is ongoing.

All the additional Team Personnel will also be subject to the Tournament Rules of this event.


General Tournament Settings
Ingame Settings
All online stage matches are hosted by the Teams themselves unless indicated otherwise by the Tournament Organizers. The lobbies must be public and password-protected to prevent unauthorized interference.


Game Version
All players will be required to use the Steam version of DOTA 2 and ensure that the game has been updated to the latest patch prior to the start of their Tournament Match.


In-Game Team Settings
All participating Teams will be required to create an in-game Team following the Team Name registered for this Tournament and use it in the Tournament Matches.

Note that this is required in order to use the Automatic Coin Toss option in the lobby.


Lobby Settings
Game Name: PLMY2024 [Host Team] vs [Guest Team]

Game Mode: Captain’s Mode

Lobby Password: [Determined by Host, as long as appropriate and unique]

Server Location: Singapore

Lobby Visibility: Public

Enable Cheats: Off

Immortal Draft: Off

Selection Priority: Automatic (Coin Toss)

Spectators: Enabled

DOTA TV Delay: 5 Minutes (minimum)

Pausing: Unlimited

Series Type: Best of 3

Fill Empty Slots with Bots: Off

Other settings are set to default unless determined otherwise by TO.


Other Match Settings
No spectators will be allowed in the lobby, including, but not limited to, managers and/or coaches of the Team. Only persons approved by Tournament Organizers and official casters will be allowed to be in the lobby.
Win Condition: Matches are to be played until one of the Ancients are destroyed; either by the team surrendering or by force. The end game result/match summary will indicate the total game duration. Fake surrender is a rule violation and is subject to sanctions by the Tournament Organizer.

Side/Pick Selection
Default option for Side/Pick Selection is through the Automatic Coin Toss option in the lobby settings. In the case that this is not available, Tournament Organizer will follow the procedure below:


 Best of Three (Bo3) Series:
1st Match: Coin Toss winner chooses pick/side; opponent chooses from remaining options.
2nd Match: Coin Toss loser chooses pick/side; opponent chooses from remaining options.
3rd Match: Coin Toss winner chooses pick/side; opponent chooses from remaining options.

Best of Five (Bo5) Series:
1st Match: Coin Toss winner chooses pick/side; opponent chooses from remaining options.
2nd Match: Coin Toss loser chooses pick/side; opponent chooses from remaining options.
3rd Match: Coin Toss winner chooses pick/side; opponent chooses from remaining options.
4th Match: Coin Toss loser chooses pick/side; opponent chooses from remaining options.
5th Match: New Coin Toss. Coin Toss winner chooses pick/side; opponent chooses from remaining options.


Start of Match
Online Matches.
Each team captain shall verify that every player on his/her team has finalized their intended game settings. Please resolve any problems that might occur before a match starts. Starting to play the match means that you agree with the pre-match situation.

In the case of any possible disputes arising regarding punctuality and start of match timeliness, reach out to the Tournament Organizer in the tournament Discord.

Each Team must be in the lobby 5 minutes before the scheduled start time to decide the Side/Pick Selection.


Offline Matches.
TO will allocate a set amount of time for players to set up their Tournament preparations including but not limited to the physical settings, PC settings, communication and in-game settings.

Players are also required to test and ensure that all the pre-match setups are in order, and will be responsible in ensuring the performance of their chosen settings.

Tournament Organizers will confirm the readiness of both teams. Once these have been confirmed and the game lobby is set up, the players may not leave the Tournament Area unless they received the approval from the TO.


Post Game Process
End-Game Result
To ensure transparency and accurate reporting, all players must take screenshots of the end game results. Screenshots should not be tampered and has to show all the details needed by the Tournament Organizer, which are:

Match result “Radiant/Dire Victory”
Match duration and score
ID/IGN of the players that played the match
Match time and date
Match ID number

Result Submission
All match winners are required to submit their match scores via  screenshot on the outlined procedures promptly after the conclusion of each match. Both teams should confirm and agree upon the final match score before submitting. Failure to submit scores in a timely manner may result in penalties, including forfeiture of the match.


Break Time
Online Matches: Breaks for participants between maps during the whole event are 10 minutes maximum, teams have to be ready to start the draft by that time.

Offline Matches: In cases where breaks between Tournament Games are necessary or deemed to be desirable by the Tournament Organizer, Tournament Organizer will inform Teams of such break time and the next Tournament Game will start promptly at the conclusion of such break time.

Tech Notes
Offline Stages: Following each Tournament Game, any technical issues occurring regarding the player’s own peripherals will be solely on the player's responsibility to solve. Tournament Organizers will only be assisting for issues that came from Organizer/third party issues.


Substitutions/Player Changes
For Matches involving more than one map (i.e., a Bo3 or Bo5 Match), a Team may replace their then-current main players with the substitute player from the registered roster in between maps, provided that the Team informs the opposing Team and receives approval from the Tournament Organizer of such substitution no later than two (2) minutes after the conclusion of the previous game.


Pauses
Pauses are not allowed except for technical reasons, disconnection or sudden health issues. The team that pauses has to write in all chat the reason for the pause.

Pauses can be initiated by the team captain or other players. The maximum time limit for the player to reconnect/resolve technical issues is 10 minutes. Afterwards, the match may be resumed regardless of the status of the affected player.

In the case of multiple disconnects by the same player within the match and/or match series, TO reserves the right to investigate and take appropriate measures in order to ensure the tournament operation runs smoothly.


Reporting and Disputes
No-show Reporting
In case a player's opponent cannot be reached within the 10-minute grace period, the player should promptly contact a Tournament Crew through the designated communication channel, providing relevant details such as the opponent's username, proof of agreed match time and any attempted means of contact.


Default Win Procedure
Upon receiving a no-show report, Tournament Crews will verify the information and attempt to contact the absent player. If the absent player fails to respond within a reasonable time, as determined by the Tournament Crew, the player who submitted the report will be granted a default game win for the match. The decision of the Tournament Crew is final and binding.


Repeated No-shows
Repeated no-shows by a player may result in further penalties, including disqualification from the tournament and potential exclusion from future events. Tournament organizers reserve the right to assess and impose penalties at their discretion.


Disputes
In the event of conflicting score reports, the involved players must immediately notify a tournament official. Both players should submit their end game screenshots to the official for review. The official will evaluate the evidence provided and determine the correct match outcome based on the screenshots.


Bugs and Remakes
If a game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable then a restart may occur.


Tournament Organizers must determine that the bug is critical and verifiable. The player that believes that they experienced a critical bug should pause the game and report the case to TO in a timely manner.


In the case of a remake is approved, there are two possible remake scenarios:-

If BEFORE 5 minutes in-game timer or first blood (whichever comes first): Lobby will be rehosted in All Pick mode and the same heroes must be picked and played by the same player.
If AFTER 5 minutes in-game timer or first blood (whichever comes first): Lobby will be hosted in Captain’s Mode with a new draft for both teams.

General Terms and Conditions
Emergencies and Force Majeure Situations
Emergency and Non-Emergency Cases
In case of an emergency that a player cannot play for a game, players are to contact and inform the marshals in charge of your group for us to assist. Players/teams are to provide proof when reporting an emergency case.


Cases of emergencies include:

Player / player’s immediate family is medical emergencies
Player / player’s immediate family death
Unforseen last minute On-call duty / classes / exams / test / meetings
Power outage (black-out) or internet outage
Serious hardware / computer difficulties that causes players to be unable to turn on their computer or play Dota2

Cases that are not counted as emergencies:

Steam ID is hacked / banned / locked out / can’t be accessed (Players will need to submit Steam report proof that they have lost access and can request to use a different account)
Oversleeping/still sleeping
Players are unreachable/can't be contacted
Peripheral technical difficulties
Forgetting prior appointments/classes/meetings
Forgetting match schedule
Any other cases that are deemed not major by the marshals/admins
Any other cases with no proof

Stand-Ins and Roster Substitutions
Stand-ins are non-registered players that can temporarily replace an absent player from the starting lineup for a match in cases of emergency with the approval from the admin.
The maximum of stand-ins used by a team within one game is 1 player.
A stand-in may not be a member of another team that is also playing in Predator League 2024 DOTA 2 Tournament and must be of the same eligibility rules as the main team roster players. (ie: Malaysian, etc.)
Stand-ins can only be allowed with the approval of the Tournament Organizer and/or Tournament Crews under emergency circumstances.

Force Majeure Situations
In the case(s) that there are technical issues that cause the tournament flow to be disrupted, matches will be put on hold until the issue is fixed.

Examples include: 

DOTA 2 / Discord / Steam / Regional Internet Service Provider (ISP) is down.
Blackout for the Offline stages.

If there is an extreme situation, such as a critical bug/incident affecting three or more players, the Tournament Organizer will make a judgment as to how to proceed based on the facts and circumstances existing at the time. There may be circumstances in which a Tournament must proceed, even if three or more players are facing extreme circumstances or critical bugs which might otherwise justify a remake of a Tournament Game and even if the affected players are not at fault in any way.


Sponsorships
Player Sponsorships
Players are required to disclose their sponsor affiliations during registration and must obtain approval from the tournament organizers before displaying any sponsor branding on clothing, accessories, or other visible materials.


Players are permitted to represent their personal sponsors during the tournament, provided that the sponsor does not conflict with the official tournament sponsors or engage in activities that violate the tournament's Code of Conduct.


Restricted Sponsors and/or Restrictions
All advertising materials and activities must adhere to the following guidelines:

Content must be appropriate for all ages and should not include any offensive, discriminatory, or inappropriate language or imagery.
Advertisements and promotions must not encourage or endorse any form of cheating, gambling, or any activities that violate the tournament's code of conduct.
Advertisements must not infringe upon any intellectual property rights, including but not limited to copyrights, trademarks, and patents.
Political or religious advertisements are strictly prohibited.

The following is a non-exhaustive list of restricted sponsors:

Nonprescription drugs
Firearms, handguns, ammunition providers
Pornographic imagery or products
Tobacco products 

Tournament Organizers reserve the right to review, approve and/or remove any advertising materials and activities related to the tournament. Sponsors and players are required to comply with any requests made by the tournament organizers to modify or remove any materials deemed inappropriate or in violation of these rules. Failure to comply may result in penalties, including disqualification from the tournament or forfeiture of prizes.



Media Rights, Use of Name and Likenesses
The Tournament Organizer reserves the exclusive rights to the production, broadcast, and distribution of all official media coverage related to the Predator League Valorant Tournament. This includes, but is not limited to, live streaming, video recordings, photography, written articles, and interviews related to the Tournament.

By registering, each Player also grants Tournament Organizer their permission to live-stream, broadcast and/or record his or her play of DOTA 2 at any Tournament or part thereof. Each Player also grants the Tournament Organizer a royalty-free, fully paid-up, worldwide right and license (with the right to grant sublicenses) to copy, publish, distribute, edit, host, store and otherwise use and display their full name, In-Game Name, photograph, likeness, image, avatar, voice, in-game persona, game play statistics and biographical information, and create derivative works of the foregoing items in any and all present and future media, on or in connection with  (a) the broadcast or streaming of any coverage of all or any part of a Tournament; and (b) the marketing and promotion of any Official Competition or any Tournament or part thereof.


Confidentiality
Without the consent of the Tournament Organizer, a Player or Teams may not disclose any confidential or proprietary information provided or made available by the Tournament Organizer to the Player in relation to the tournament.

The “confidential or proprietary information” of the Tournament and the Tournament Organizer includes all information and materials disclosed (whether in oral, written, or other tangible or intangible form) or otherwise made available by the Tournament Organizer to a player/Team concerning or related to the Tournament which the player/Team knows or should know, given the facts and circumstances surrounding the disclosure of the information, is confidential information of the Tournament or the Tournament Organizer. 


Limitations of Liability
Each Team, upon registering, will accept that their participation in the Tournament is solely at their own risk. Teams agree to take theTournament Organizers or any of their respective affiliates or licensors, shall be liable in any way for any loss of profits or any indirect, incidental, consequential, special, punitive, or exemplary damages, arising out of or in connection with these General Rules, any Competition-Specific Rules, the Registration Requirements, Official Competitions, and/or the Tournament.


Interpretation and Construction
Tournament Organizer’s Right of Interpretation. Any matters relating to the Tournament that are not covered by these General Rules, any Specific Rules or the Registration Requirements shall be subject to an interpretation made by the Tournament Organizer and provided to the Teams from time to time in the form of an update to, or interpretation of, these General Rules, any Specific Rules or the Registration Requirements.
All decisions made by the Tournament Organizer and Tournament Crews regarding interpretations of these General Rules, the Competition-Specific Rules or the Registration Requirements are final and binding.


Additional Terms. Players may be required to accept additional terms from the Tournament Organizer in order to participate in Tournaments.  Play of DOTA 2 is subject to compliance with the Terms of Use/ End User License Agreement in effect for the player’s Region. Tournament Organizer reserves the right to change or update these General Rules, any Specific Rules or the Registration Requirements at any time, and to modify or cancel some or all of the Tournaments, in its sole discretion, at any time, to ensure the tournament integrity.  
Predator League 2024 VALORANT Malaysia Qualifier Ruleset



Predator League 2024 VALORANT Malaysia Qualifier is a two-phase tournament: Qualifier and Playoffs. This tournament has five state qualifiers. Each Team will compete with other Teams in these respective state qualifiers for the slot to the next stage. Each state qualifier offers a limited amount slot to the Playoffs, as seen in the breakdown below:

KL Qualifier - 1 slot
East Malaysia Qualifier - 2 slot
Johor Qualifier - 1 slot
Penang Qualifier - 1 slot

State Qualifier Format:
Maximum 32 Teams for each State Qualifier
Single Elimination Format until Round of 8.
Double Elimination Format from Round of 8.
Matches are played Online up until before LB Finals.
LB Finals and Qualifier Finals will be played Offline.
All matches are Best of 3 (Bo3) with the exception of Qualifier Finals being Best of 5 (Bo5).

Playoffs Format:
5 Qualified Teams and 3 Invited Teams.
Double Elimination Format.
Matches are played Online up until before LB Finals.
LB Finals and Grand Finals will be played Offline.
All matches are Best of 3 (Bo3) with the exception of Grand Finals being Best of 5 (Bo5).

Player/Team Eligibility
Age Requirement: Players must be at minimum, 16 calendar years old at the start of the first State Qualifier. Players that are eligible but are still under 18 calendar years old can participate with a written consent letter from parents/guardian, which they can download here.
Roster Nationality: To be eligible for participation in the Predator League VALORANT Qualifiers, a minimum of 2 main players in each team must be Malaysian.
Roster Composition: Each team must consist of 5 main players and may optionally have up to 1 substitute player.
Account Ownership: Players are required to register for the tournament using their own VALORANT account.
Team Leader: Each team will be required to appoint one player as their team captain and will act as the team representative. By default, the topmost name of the roster will be considered as such, unless the Team states otherwise.
Team Name/IGN Guidelines: Both the Team Name and In-Game Name (IGN) used for the tournament must be appropriate for the public audience and may not contain any word or phrase that are offensive, toxic or harmful in any language.
Qualified Roster Change: Teams qualified to Playoffs will have one chance to change their roster within the deadline and requirements provided by the Tournament Organizer.

Registration
Initial Registration: Teams will be required to register for their desired State Qualifier through the Planet9 platform.
Slot Confirmation: After registering, teams will be required to join the official tournament Discord and confirm their slot via the steps outlined in the Discord.
Multiple Registrations: A player may only play for one Team at a time. A Team may only register for one State Qualifier at a time. In the case that there is a violation, TO has the right to bar the player/Team from playing from any matches until the situation has been resolved.
Registration Changes: Any modifications to team details must be communicated to the organizer during the Registration Period. Any last minute changes after this deadline will not be accommodated, excluding for force majeure cases.
Registration Details: It is the player's responsibility to ensure the accuracy and completeness of the information provided during registration. Failure to provide accurate information may result in disqualification from the tournament.
Follow Up Registration Submission: Teams advancing to a certain stage may be required to submit additional player details of their team during the Tournament Period. Any teams that do not fill out these will have their participation in the tournament revoked.
Tournament Fee: The tournament is free of charge. In case of any external parties enforcing a registration fee, please inform the tournament admins via Discord.


Tournament Calendar and Schedule

Stage
Venue
Date
Registration
Online
25 July - 18 August 2024

State Qualifiers (ALL)
Online
24 - 25 August 2024

KL Qualifier Finals
Offline
15 September 2024

East Malaysia Qualifier Finals
Offline
22 September 2024

Johor Qualifier Finals
Offline
TBU via Discord

Penang Qualifier Finals
Offline
27 October 2024
Playoffs
Online
2 - 3 November 2024
Playoffs Finals
Offline
17 November 2024

Detailed Schedule will be shared in the Discord. All the schedules shared are rolling schedules unless the Tournament Organizer indicates otherwise.



Communication
The official Discord server (https://discord.gg/afPvnwubdr) will serve as the primary communication platform for the tournament. Tournament Organizers may also serve official notices to teams via their email, if necessary.


Teams will use the official Tournament Discord to communicate with each other for the Tournament duration, and/or the in-game communication channel when the Tournament Match is ongoing. However, TO will not be responsible for any communications outside the Tournament Discord, or in-game communications channel (if screenshots of ingame conversation is provided).


General Tournament Rules
Acceptance of Competition Rules
By registering for the Predator League 2024 VALORANT Malaysia Qualifier, a Player/Team will be regarded as having accepted the Code of Conduct and Tournament Rules outlined for this tournament.

A Player/Team may be asked to sign additional acknowledgement form prior to the start of Online Event and/or during arrival to an Offline/LAN Event. A Player/Team’s refusal to sign these additional acknowledgement forms when requested will result in sanctions, including the disqualification of the refusing player and/or the Team.


Code of Conduct
All Teams and Players participating in the Tournament will be expected to maintain a high standard of professionalism, integrity and good sportsmanship at all times. Any teams found out to have violated the code of conduct will be sanctioned by the Tournament Organizer.


Non-exhaustive list of prohibited conduct includes:

Collusion/Match-Fixing: Agreement, offering or conspiracy between two or more players of differing Teams not to play to the competition standard, including actions that intentionally and/or unfairly alter the results of any Tournament Matches (or Matches component) to provide certain advantages/benefits to the Team.
Cheating: Any modification to the game client that provides unfair advantage is prohibited, and/or any software or behavior that is outside the expected tournament standard, such as macros, or auto-targeting software.
Exploitation: Intentionally using any in-game bug that provides unfair advantage is exploiting, and is prohibited.
Ringing: Playing under another player’s account, and/or soliciting someone else to play under another player’s account (“jockey”) are liable for disqualifications from the Tournament.
False Reporting and/or Tampering: Deliberately submitting false match results, tampering with screenshots, or engaging in any dishonest behavior regarding match reporting are prohibited.
Vulgar/Hateful Speech: Participating players may not use any language that is offensive, insulting, defamatory, threatening, vulgar at any point in the Tournament across any communication platform, regardless whether the communication is streamed to the public or not.
Violence: Any disputes are expected to be settled in a respectful manner without resorting to violence, intimidation or threats (physical or non-physical) between each other or with the Tournament Organizer.
Drugs/Alcohol: Prescribed drugs may only be used by the person that received such prescription in the manner indicated by the medical professional, and players are not allowed to use drugs that are intended to enhance their performance in the Tournament. Players are strictly prohibited from being under alcohol influence while participating in the offline stage of the Tournament.
Betting: Gambling on the outcome of Tournament Matches poses a threat to the integrity of the Tournament and the participating Players. Players are not allowed to place or attempt to place bets on any Tournament Matches (or any Matches component), or deliver information that may influence bets to other parties.

Aside from the prohibited conduct above, teams are also prohibited from unprofessional behavior, which are compiled below, but not limited to:

Harassment
Sexual Harassment
Discrimination and Denigration
Confidentiality Breach
Immoral/Illegal Activity
Bribery
Non-Compliance with Tournament Rules
Drop Outs/Participation Refusals
Negative Statements

Sanctions
A player and/or the Team will be subjected to disciplinary sanctions for any violation of Code of Conduct and/or Tournament Rules. Disciplinary actions can range from warning, in-game penalty, timeout forfeitures, game forfeitures, suspensions, and/or disqualifications and bans, depending on the severity of the situation.


Each violation will be investigated and reviewed before the applicable sanction is levied to the offending party. In serious rule violation cases, Tournament Organizers may impose the maximum penalty to the player/team without recourse.


Repeated rule violation will be subject to escalating sanctions. Tournament Organizers may also impose temporary sanctions to player/team while they are still investigating the rule violation. These temporary sanctions may be reversed or made permanent after the case is concluded, or after the investigation is complete.


For all cases, Tournament Organizers have the full rights in issuing any or all the applicable possible penalties at their own discretion. The Tournament Organizer’s determination and judgment for these cases will be final and binding.


Punctuality Sanctions
For teams that are found to not be punctual without justifiable reason, the penalty will be as such:


>5 Minutes Late
Warning
>10 Minutes Late
Timeout forfeitures + Warning
>15 Minutes Late
Forfeiture of the game match (free win to opponent)

These sanctions are applicable for both Online and Offline phases of the Tournament. This does not include instances where the team has yet to finish their current match and their next match opponent is waiting for them. If teams are unsure, please reach out to the Crew in the Discord to confirm if the sanction is applicable to their opponent or not.


Apparel Sanctions
Teams not following the apparel code may receive warnings and sanction, including but not limited to:

Affected player to be required to change to TO’s provided apparel
Affected player to be denied entry into the Tournament Area
Affected Team to be awarded game forfeiture until the issue is resolved
Affected Team to be disqualified from the Tournament

Team Punctuality and Adherence
Team Check-In
Prior to the start of a Tournament Match day, Team Representatives are required to check-in their team via the procedures outlined in the Tournament Discord to confirm their tournament attendance. Teams who failed to check-in will be considered no-show and will be disqualified from the tournament.


Timeliness and Punctuality
Players will be responsible for contacting their opponent and arranging their own match time within the specified time slot arranged by the Organizer. Matches must be finished within the provided time given.
All players are expected to be punctual for their scheduled matches. Players should be online and ready to initiate contact with their opponent at least 10 minutes before the agreed match time.
There will be disciplinary consequences for not being punctual, which could result in a default loss in certain games.
If the late penalty occurs during the online qualifier, the waiting team must submit proof of lateness and they will be the one creating the lobby and applying the penalty to the late team.
Do note that this is not applicable if they have not finished their match while you already have finished yours.

Adherence to Tournament Organizer
All Team Personnel, including players, will be expected to follow the instructions and/or restrictions outlined from Tournament Organizers regarding the Tournament in order to ensure a smooth operation.


Player Apparel and Equipment
Player Apparel
All Teams attending to the Offline (LAN) stage of the Tournament will be required to dress appropriately, which, at minimum, are expected to:

Wear closed-toe shoes
Wear long pants
Wear jersey/T-Shirt/Polo shirt

At no point of the LAN event players are allowed to wear any elements that are inappropriate for a public audience, including but not limited to vulgar logo, risque fabric, and/or inappropriate wear such as pajamas.


Teams are free to approach the Tournament Organizers if they need further clarification.


Player Equipment
For Online stages of the Tournament, players are wholly responsible for preparing their own Tournament Equipment and Tournament Internet, including resolving any technical issues that may arise from their setup.


For Offline stages, basic equipment will be provided by TO (headphone, keyboard, mouse, PC), and Tournament Internet responsibility is borne by the TO. Players may bring their own peripherals, however, all the peripherals must be connected via USB to the Tournament PC, and any software installation will need TO’s approval.


Players will be given a set time to prepare their gaming setup prior to the Tournament Matches.



Tournament Equipment
Monitor: 24” 240Hz with Adjustable Height

CPU: I7-14700

RAM: 32GB

GPU: RTX 4060Ti

Storage: SSD 1TB

Standard peripherals (USB connection) will be provided by the TO.

Refer to Clause 2.5.2 and Clause 2.9.1  in regards to player-owned Equipment.


Prize Pool
Qualifier Prize Pool
Rankings
Prize
Champion
RM 4,000 worth of cash and Predator Merchandise
2nd Place
RM 2,000 worth of cash and Predator Merchandise
3rd Place
RM 1,500 worth of cash and Predator Merchandise
4th Place
RM 700 worth of Predator Merchandise
5th - 6th Place
RM 400 worth of Predator Merchandise
7th - 8th Place
RM 250 worth of Predator Merchandise

Playoffs Prize Pool
Rankings
Prize
Champion
RM 20,000 worth of cash and Predator Merchandise
2nd Place
RM 12,000 worth of cash and Predator Merchandise
3rd Place
RM 8,000 worth of cash and Predator Merchandise
4th Place
RM 4,000 worth of cash and Predator Merchandise
5th - 6th Place
RM 2,000 worth of cash and Predator Merchandise
7th - 8th Place
RM 1,000 worth of cash and Predator Merchandise


Hospitality
Players qualified to Offline Playoffs will have accommodations provided by the Tournament Organizer. Additionally, Borneo players traveling to Offline Playoffs will have their travel arrangements provided by the TO.

For the East Malaysia Qualifier, Sarawak players qualifying to the East Malaysia Qualifier will have their travel and accommodations arranged by the TO.

Other arrangements and expenses will be borne by the Team themselves unless TO states otherwise.


Event Obligations
Tournament Area Obligations
Tournament Area refers to the area where the matches will be played that also includes the Tournament Setup, applicable for both Online and Offline Events. Team Personnels, including players, manager(s), coach(es) and/or others, in general, are expected to:

For any broadcasted Online matches, ensure that the Tournament Area shown are free of banned sponsorships, items and/or unauthorized personnel.
For Offline Tournament Area, Team will be expected to adhere to TO’s instructions regarding entry and any restrictions applicable to the Team Personnels pre-Match, during Match and post-Match.
For Offline Tournament Area, uphold and sustain the cleanliness of the assigned place. Any trash or items must not be left behind when the Team leaves, and while bottled drinks are allowed, these must be placed away safely from any electric outlets or electronic equipment.
For Offline Tournament Area, players are expected to not use the Tournament PC to do miscellaneous tasks, and are only expected to launch Riot Launcher, VALORANT, assigned Communications software (Discord/Teamspeak) and approved peripheral drivers software. 
For Offline Tournament Area, TO may ask players to remove wireless devices, including mobile phones, tablets and/or smart watches. These may be passed over to the other Team Personnels, or the Tournament Crews for safekeeping before the match starts.

Media Obligations
All participants in the tournament must agree to cooperate with the Tournament Organizer and any authorized media partners for the purpose of media coverage. This cooperation may include providing interviews, trophy presentation events, post-ceremony conduct, participating in promotional activities, and granting permission for the use of their likeness and in-game performances in any media format for the purpose of promoting the tournament and the game itself.



Team Personnel
Default Team Personnel
The default Team Personnel will be the registered players.


Additional Team Personnel
For LAN Events, credentialed Team Personnel, including team managers, coaches and other Team support staff that have been registered and given credentials for the event may be in the Tournament Match Area during the Match preparation process, but must leave prior to the start of round one of the Match, and may not return until after the end of the Match.

Coaches will have a specific timing outlined by the Tournament Organizers on their approved interactions with the players during the Tournament Match that they will need to adhere to while the Tournament is ongoing.

All the additional Team Personnel will also be subject to the Tournament Rules of this event.


General Tournament Settings
Ingame Settings
All online stage matches are hosted by the Teams themselves unless indicated otherwise by the Tournament Organizers. The lobbies must be public and password-protected to prevent unauthorized interference.


Game Version
All players will be required to use the official version of VALORANT and ensure that the game has been updated to the latest patch prior to the start of their Tournament Match.


Lobby Settings
Game Mode: Tournament Mode with “Overtime: Win by Two”

Server Selection: HK/SG by default; teams can choose other servers upon mutual agreement

Lobby Visibility: Public

Allow Cheats: Off

Map Pool: Ascent, Bind, Haven, Icebox, Lotus, Abyss, Sunset (7 Maps total)

Other settings are set to default unless determined otherwise by TO.


Other Match Settings
No spectators will be allowed in the lobby, including, but not limited to, managers and/or coaches of the Team. Only persons approved by Tournament Organizers and official casters will be allowed to be in the lobby.
Win Condition: Standard win condition is for a team to win a total of 13 rounds. In case of overtime, the team that wins two more rounds first will win the match overall.

Map Selection Process
The upper Bracket team will decide if they are either Team A or Team B. The Team must ban a map and cannot choose to skip the map ban. Team A starts the process and the map for the Match will be selected according to the following procedure:


 Best of Three (Bo3) Series:
Team A bans one map
Team B bans one map
Team A picks map 1
Team B picks side for map 1
Team B picks map 2
Team A picks side for map 2
Team A bans one map
Team B bans one map
Map 3 is only map remaining
Team A picks side for map 3

Best of Five (Bo5) Series:
Team A bans one map
Team B bans one map
Team A picks map 1
Team B picks side for map 1
Team B picks map 2
Team A picks side for map 2
Team A picks map 3
Team B picks side for map 3
Team B picks map 4
Team A picks side for map 4
Map 5 is only map remaining
Team B picks side for map 5


Start of Match
Online Matches.
Match Start After Agent and Map Selection: A Match will start immediately after the agent/map Selection process is complete, unless  otherwise stated by a Tournament Organizer. Players are not allowed to quit a map during the time between the completion of picks/bans and map launch.

Offline Matches.
TO will allocate a set amount of time for players to set up their Tournament preparations including but not limited to the physical settings, PC settings, communication and in-game settings.

Players are also required to test and ensure that all the pre-match setups are in order, and will be responsible in ensuring the performance of their chosen settings.

Tournament Organizers will confirm the readiness of both teams. Once these have been confirmed and the game lobby is set up, the players may not leave the Tournament Area unless they received the approval from the TO.


Match Start After Agent and Map Selection: A Match will start immediately after the agent/map Selection process is complete, unless  otherwise stated by a Tournament Organizer. Players are not allowed to quit a map during the time between the completion of picks/bans and map launch.

Controlled Match Start: In the event of an error in Match start or a decision by Tournament Organizers to separate the pick/ban process from Match start, Tournament Organizers may start the Match in a controlled manner and all maps will be selected in accordance with the previous valid completed pick/ban process.

Post Game Process
End-Game Result
To ensure transparency and accurate reporting, all players must take screenshots of the end game results. Screenshots should not be tampered and has to show all the details needed by the Tournament Organizer, which are:

Match result “Victory/Defeat”
Match duration and score
ID/IGN of the players that played the match
Match map, time and date
Match Scoreboard

Result Submission
All match winners are required to submit their match scores via screenshot on the outlined procedures promptly after the conclusion of each match. Both teams should confirm and agree upon the final match score before submitting. Failure to submit scores in a timely manner may result in penalties, including forfeiture of the match.


Break Time
Online Matches: Breaks for participants between maps during the whole event are 10 minutes maximum, teams have to be ready to start the draft by that time.

Offline Matches: In cases where breaks between Tournament Games are necessary or deemed to be desirable by the Tournament Organizer, Tournament Organizer will inform Teams of such break time and the next Tournament Game will start promptly at the conclusion of such break time.

Tech Notes
Offline Stages: Following each Tournament Game, any technical issues occurring regarding the player’s own peripherals will be solely on the player's responsibility to solve. Tournament Organizers will only be assisting for issues that came from Organizer/third party issues.


Substitutions/Player Changes
For Matches involving more than one map (i.e., a Bo3 or Bo5 Match), a Team may replace their then-current main players with the substitute player from the registered roster in between maps, provided that the Team informs the opposing Team and receives approval from the Tournament Organizer of such substitution no later than two (2) minutes after the conclusion of the previous game.


Pauses
Technical Pauses
Online Technical Pauses
Pauses are not allowed except for technical reasons, disconnection or sudden health issues. The team that pauses has to write in all chat the reason for the pause.

Pauses can be initiated by the team captain or other players. The maximum time limit for the player to reconnect/resolve technical issues is 10 minutes. Afterwards, the match may be resumed regardless of the status of the affected player.

In the case of multiple disconnects by the same player within the match and/or match series, TO reserves the right to investigate and take appropriate measures in order to ensure the tournament operation runs smoothly.


Offline Technical Pause Protocol
At Lan events, If a player has a problem that prevents the player from continuing play, the player must notify Tournament Organizers and request a technical pause. The player must announce the reason when requesting a technical pause, and the Head Crew will pause the game if the reason is determined to be valid.

Players are not allowed to initiate a technical pause in-game on their own. If a player uses the in-game function to initiate a technical pause, the player’s Team may be sanctioned for delay of game. Players are not allowed to leave the Match Area at any time during a technical pause, unless approved by the Tournament Organizer.


Offline Technical Pause Agent Control
During a technical pause, headsets have to stay on and players are prohibited from controlling their agent (i.e., players can not move or use utility during a Timeout). Any form of communication including but not limited to text and voice communication between players and coaches is forbidden during a technical pause, unless instructed to do so by a Tournament Organizer.


Timeouts
Timeout Outlines
Teams are allowed to call timeouts of sixty (60) seconds in duration (“Timeouts”) two times per map during the first 24 rounds of the map, at any time not limited by half. The sixty second clock will begin when both Teams’ Match Coaches are able to communicate with their players. In the event of overtime, each team will be granted one Timeout to use for overtime. Unused Timeouts will not carry over to overtime.


Timeout Protocol
At LAN Events, Timeout communication will be limited to players and coaches. All Timeouts must be taken within the first twenty (20) seconds of a Buy Phase. Any Timeout taken after twenty seconds will be deferred to the next round, unless the next round is after the end of the half or the end of regulation, in which case the Timeout will be spent with no additional time given. Players are not allowed to leave the Match Area at any time during a Timeout.


Reporting and Disputes
No-show Reporting
In case a player's opponent cannot be reached within the 10-minute grace period, the player should promptly contact a Tournament Crew through the designated communication channel, providing relevant details such as the opponent's username, proof of agreed match time and any attempted means of contact.


Default Win Procedure
Upon receiving a no-show report, Tournament Crews will verify the information and attempt to contact the absent player. If the absent player fails to respond within a reasonable time, as determined by the Tournament Crew, the player who submitted the report will be granted a default game win for the match. The decision of the Tournament Crew is final and binding.


Repeated No-shows
Repeated no-shows by a player may result in further penalties, including disqualification from the tournament and potential exclusion from future events. Tournament organizers reserve the right to assess and impose penalties at their discretion.


Disputes
For any disputes on the game result, the complaining team should raise their concern right after the match.

For Online Matches, to accommodate cheating allegations and suspicions, all players are REQUIRED to record their game at all times. 


Before the Tournament Organizer initiates the investigation, the necessity for making an allegation will be:

Recording of the said suspicion.
Accurate time and round/situation of suspicion.
Specific player of interest to focus on.
Clear description of the player's actions.

Once all are submitted to the Tournament Organizer following the outlined procedures, investigations will promptly commence.


Bugs and Remakes
Critical Bugs
If a game experiences a critical bug at any point during the match that significantly alters game stats or gameplay mechanics, or the external environmental conditions become untenable then a restart may occur.


Tournament Organizers must determine that the bug is critical and verifiable. The player that believes that they experienced a critical bug should follow the pause protocols and report the case to TO in a timely manner.


Agent Specific Exploits
Non-limiting examples of “Agent Specific Exploits” are detailed in the Esports Bug List. Any use of a bug or exploit specifically listed in the Esports Bug List, or covered under a blanket prohibition will be considered a violation of these rules.


Cypher
All Cypher cam placements that afford an unfair competitive advantage via abusing map textures and/or geometry to prevent the Cypher cam from being destroyed or seen are considered banned exploits. All Cypher cam placements must result in a Cypher cam that is destructible, that is viewable by both teams, and that does not exploit map textures and/or geometry to create a one-way view that provides an unfair advantage. Any other uses of a Cypher cam that are determined by a Tournament Crews to provide an unfair competitive advantage will also be considered banned exploits.



General Agent Utility Rule
All uses of agent utility that afford an unfair competitive advantage via abusing map textures and/or geometry to prevent the agent utility from being destroyed or seen are considered banned exploits. Agent utility cannot be used in areas that are outside of map boundaries while potentially providing any useful information or advantage at any point. Areas that are within map boundaries are defined as areas where all utility is (1) destructible as intended for that utility, (2) has the ability to be seen by both teams as intended for that utility, and (3) does not exploit map texture and/or geometry to provide an unfair competitive advantage. 


A player shall not alter the utility’s intended purpose and scope of usage by abusing map textures and/or geometry, abusing unintended interactions with other utility, unintended interactions with weapons, or other types of unintended interactions to gain an unfair competitive advantage. Any other uses of an agent's utility that are determined by a Tournament Crews to provide an unfair competitive advantage will also be considered banned exploits. 


SPECIAL EXCEPTIONS: KAY/O's ZERO/POINT ability is intended to be usable outside of map boundaries, and is a special exception regarding these rules. KAY/O's ZERO/POINT ability is allowed to be placed outside of map boundaries, and at other locations that cause KAY/O's ZERO/POINT ability to be indestructible and/or unviewable by the enemy players. However, the knife model of KAY/O's ZERO/POINT ability cannot abuse or exploit map textures and/or geometry to travel to unintended locations. For example, the knife model of KAY/O's ZERO/POINT ability may not travel through or inside map textures and/or geometry that are intended to be solid. Teams should clear specific trajectories or end locations for KAYO's ZERO/POINT ability with Tournament Crews prior to usage if the Team is unsure whether that usage complies with this special exception rule.




General Terms and Conditions
Emergencies and Force Majeure Situations
Emergency and Non-Emergency Cases
In case of an emergency that a player cannot play for a game, players are to contact and inform the marshals in charge of your group for us to assist. Players/teams are to provide proof when reporting an emergency case.


Cases of emergencies include:

Player / player’s immediate family is medical emergencies
Player / player’s immediate family death
Unforseen last minute On-call duty / classes / exams / test / meetings
Power outage (black-out) or internet outage
Serious hardware / computer difficulties that causes players to be unable to turn on their computer or play Dota2

Cases that are not counted as emergencies:

Riot ID is hacked / banned / locked out / can’t be accessed (Players will need to submit Riot report proof that they have lost access and can request to use a different account)
Oversleeping/still sleeping
Players are unreachable/can't be contacted
Peripheral technical difficulties
Forgetting prior appointments/classes/meetings
Forgetting match schedule
Any other cases that are deemed not major by the marshals/admins
Any other cases with no proof

Stand-Ins and Roster Substitutions
Stand-ins are non-registered players that can temporarily replace an absent player from the starting lineup for a match in cases of emergency with the approval from the admin.
The maximum of stand-ins used by a team within one game is 1 player.
A stand-in may not be a member of another team that is also playing in Predator League 2024 VALORANT Tournament and must be of the same eligibility rules as the main team roster players. (ie: Malaysian, etc.)
Stand-ins can only be allowed with the approval of the Tournament Organizer and/or Tournament Crews under emergency circumstances.

Force Majeure Situations
In the case(s) that there are technical issues that cause the tournament flow to be disrupted, matches will be put on hold until the issue is fixed.

Examples include: 

VALORANT / Discord / Regional Internet Service Provider (ISP) is down.
Blackout for the Offline stages.

If there is an extreme situation, such as a critical bug/incident affecting three or more players, the Tournament Organizer will make a judgment as to how to proceed based on the facts and circumstances existing at the time. There may be circumstances in which a Tournament must proceed, even if three or more players are facing extreme circumstances or critical bugs which might otherwise justify a remake of a Tournament Game and even if the affected players are not at fault in any way.


Sponsorships
Player Sponsorships
Players are required to disclose their sponsor affiliations during registration and must obtain approval from the tournament organizers before displaying any sponsor branding on clothing, accessories, or other visible materials.


Players are permitted to represent their personal sponsors during the tournament, provided that the sponsor does not conflict with the official tournament sponsors or engage in activities that violate the tournament's Code of Conduct.


Restricted Sponsors and/or Restrictions
All advertising materials and activities must adhere to the following guidelines:

Content must be appropriate for all ages and should not include any offensive, discriminatory, or inappropriate language or imagery.
Advertisements and promotions must not encourage or endorse any form of cheating, gambling, or any activities that violate the tournament's code of conduct.
Advertisements must not infringe upon any intellectual property rights, including but not limited to copyrights, trademarks, and patents.
Political or religious advertisements are strictly prohibited.

The following is a non-exhaustive list of restricted sponsors:

Nonprescription drugs
Firearms, handguns, ammunition providers
Pornographic imagery or products
Tobacco products 

Tournament Organizers reserve the right to review, approve and/or remove any advertising materials and activities related to the tournament. Sponsors and players are required to comply with any requests made by the tournament organizers to modify or remove any materials deemed inappropriate or in violation of these rules. Failure to comply may result in penalties, including disqualification from the tournament or forfeiture of prizes.



Media Rights, Use of Name and Likenesses
The Tournament Organizer reserves the exclusive rights to the production, broadcast, and distribution of all official media coverage related to the Predator League Valorant Tournament. This includes, but is not limited to, live streaming, video recordings, photography, written articles, and interviews related to the Tournament.

By registering, each Player also grants Tournament Organizer their permission to live-stream, broadcast and/or record his or her play of VALORANT at any Tournament or part thereof. Each Player also grants the Tournament Organizer a royalty-free, fully paid-up, worldwide right and license (with the right to grant sublicenses) to copy, publish, distribute, edit, host, store and otherwise use and display their full name, In-Game Name, photograph, likeness, image, avatar, voice, in-game persona, game play statistics and biographical information, and create derivative works of the foregoing items in any and all present and future media, on or in connection with  (a) the broadcast or streaming of any coverage of all or any part of a Tournament; and (b) the marketing and promotion of any Official Competition or any Tournament or part thereof.


Confidentiality
Without the consent of the Tournament Organizer, a Player or Teams may not disclose any confidential or proprietary information provided or made available by the Tournament Organizer to the Player in relation to the tournament.

The “confidential or proprietary information” of the Tournament and the Tournament Organizer includes all information and materials disclosed (whether in oral, written, or other tangible or intangible form) or otherwise made available by the Tournament Organizer to a player/Team concerning or related to the Tournament which the player/Team knows or should know, given the facts and circumstances surrounding the disclosure of the information, is confidential information of the Tournament or the Tournament Organizer. 


Limitations of Liability
Each Team, upon registering, will accept that their participation in the Tournament is solely at their own risk. Teams agree to take theTournament Organizers or any of their respective affiliates or licensors, shall be liable in any way for any loss of profits or any indirect, incidental, consequential, special, punitive, or exemplary damages, arising out of or in connection with these General Rules, any Competition-Specific Rules, the Registration Requirements, Official Competitions, and/or the Tournament.


Interpretation and Construction
Tournament Organizer’s Right of Interpretation. Any matters relating to the Tournament that are not covered by these General Rules, any Specific Rules or the Registration Requirements shall be subject to an interpretation made by the Tournament Organizer and provided to the Teams from time to time in the form of an update to, or interpretation of, these General Rules, any Specific Rules or the Registration Requirements.
All decisions made by the Tournament Organizer and Tournament Crews regarding interpretations of these General Rules, the Competition-Specific Rules or the Registration Requirements are final and binding.


Additional Terms. Players may be required to accept additional terms from the Tournament Organizer in order to participate in Tournaments.  Play of VALORANT is subject to compliance with the Terms of Use/ End User License Agreement in effect for the player’s Region. Tournament Organizer reserves the right to change or update these General Rules, any Specific Rules or the Registration Requirements at any time, and to modify or cancel some or all of the Tournaments, in its sole discretion, at any time, to ensure the tournament integrity.